TAR x Microsoft

TAR x Microsoft

Microsoft Matching Game

Microsoft Matching Game

Gamification

Mario

Mario

Ramic

Ramic

CEO

CEO

How do you create a marketing campaign with incredible retention and a modest budget? Simple, you use gamification marketing. In this case study, we will review how we had middle-aged moms spend over 5 minutes interacting with an ad. 

This is an image of a gamification marketing activation which Takeaway Reality has created with Microsoft. This image shows the matching game, which was a gamification marketing effort that has achieved great results.
This is an image of a gamification marketing activation which Takeaway Reality has created with Microsoft. This image shows the matching game, which was a gamification marketing effort that has achieved great results.

Key Takeaways

  • We managed to convert a very tough challenge into an incredible success. 

  • 5 minutes and 2 seconds – This is how long the average user interacted with our ad! 

  • We achieved a 2.4 % CTR (Click-through-rate) 

  • The average person replayed the game at least once.

Background

Gamification Marketing has emerged as a powerful strategy to engage users by integrating game-like elements into marketing campaigns. This approach not only captures attention but also enhances user interaction and retention by making the experience enjoyable and rewarding. At Takeaway Reality, we have honed our expertise in this field, crafting innovative solutions that effectively blend fun with educational content. One of our most successful projects in this area was with Microsoft, where we leveraged our skills in gamification to create a groundbreaking marketing campaign for the launch of Microsoft Defender

The Microsoft marketing team approached us with an open Request for Proposal (RFP) seeking an innovative and efficient method to market their upcoming cybersecurity product, Microsoft Defender. They were looking for a solution that would resonate with users, encouraging them to engage deeply with the product while also educating them about the broader Microsoft 365 suite. The challenge was clear: we needed to create an experience that was not only fun and interactive but also educational, ensuring that users would spend meaningful time learning about the features and benefits of Microsoft Defender and its integration with other Microsoft 365 products. 

The complexity of the project lay in balancing these elements—making the experience enjoyable and engaging while simultaneously providing valuable educational content. Our solution needed to captivate users and encourage them to explore the full range of Microsoft 365 tools, all within the context of promoting Microsoft Defender. This required a deep understanding of how users interact with technology today, particularly in a mobile-first world where attention spans are short, and competition for user engagement is fierce. 

We were awarded the contract because of our extensive knowledge of both the metaverse and Gamification Marketing. We proposed a unique approach that broke down the complex concepts of cybersecurity and digital protection into easily digestible, gamified experiences. By integrating these concepts into a game-like environment, we made the learning process intuitive and enjoyable, which was crucial for maintaining user engagement. Our proposal also emphasized the importance of a mobile-first design, recognizing that today’s users are most likely to interact with digital content on their smartphones or tablets. 

One of the key elements of our approach was to incorporate educational content seamlessly into the gaming experience. We understood that while the primary goal was to promote Microsoft Defender, it was equally important to educate users about cybersecurity in a way that felt natural and engaging. By doing so, we not only promoted Microsoft Defender but also reinforced the importance of cybersecurity, helping users understand the value of the product in protecting their digital lives. This alignment between fun and education is the cornerstone of effective Gamification Marketing, and it played a significant role in the success of the campaign. 

Our strategy also included the integration of various Microsoft 365 products into the gamified experience. We designed chavisual UI elements that showcased how Microsoft Defender worked in conjunction with tools like OneDrive, Teams, and Outlook, demonstrating the seamless security ecosystem that Microsoft offers. This not only highlighted the versatility of Microsoft 365 but also provided users with practical knowledge on how to use these tools to enhance their productivity while staying secure online. 

By combining Gamification Marketing with a deep understanding of the metaverse and mobile-first user behavior, we created an experience that was both engaging and educational. The gamified environment we developed allowed users to explore cybersecurity concepts at their own pace, rewarding them for completing tasks and learning new information. This approach not only kept users engaged but also ensured that they walked away with a better understanding of how Microsoft Defender could protect them in their digital lives

Project

Gamifying the experience

From the outset, we recognized that making this experience gamified was crucial for increasing retention and engagement. Our team drew inspiration from successful mobile games, particularly how they use ads that players can click on to receive power-ups. We reimagined this concept by replacing the typical ads with quizzes about cybersecurity. These quizzes became a central feature of the game, allowing users to earn power-ups and achieve higher scores by correctly answering questions. As users progressed, the questions became increasingly difficult, challenging them to expand their knowledge while keeping them hooked on the gameplay. 

This approach turned out to be a major driver for retention. Players were motivated to continue playing, striving to reach new high scores and improve their knowledge of cybersecurity. The combination of gaming elements with educational content created a unique and engaging experience that resonated well with the target audience. By making the quizzes progressively harder, we ensured that the game remained challenging and rewarding, encouraging users to come back and play again. 

Another key element that contributed to the success of the experience was the integration of various Microsoft 365 icons, such as Microsoft Word, PowerPoint, and Excel, into the game. These familiar icons were not just decorative but played an integral role in the gameplay. For example, users could interact with these icons to unlock special features or gain insights into how these tools could help them in their professional and personal lives. This clever use of Microsoft’s branding helped to reinforce the connection between the game and the broader Microsoft ecosystem, making the experience more cohesive and relevant to the users. 

Above the playing field, we added UI elements that rotated helpful tips regarding Microsoft 365 alongside marketing messages for Microsoft Defender. This subtle yet effective integration of promotional content ensured that users were constantly reminded of the products being marketed without feeling overwhelmed or interrupted. The seamless blend of these tips and messages within the game’s interface was crucial in maintaining a balance between education, engagement, and promotion. 

The cybersecurity quizzes were all branded with Microsoft Defender visuals, further reinforcing the connection between the educational content and the product being promoted. This consistent branding across the game helped to build a stronger association in the minds of users between cybersecurity awareness and Microsoft Defender, subtly guiding them toward recognizing the product’s value in their digital lives. 

Ultimately, it was our creativity that made this project shine. By combining elements of popular mobile games with educational content and strategic branding, we were able to craft an experience that was not only engaging and informative but also fun and memorable. The result was a Gamification Marketing campaign that effectively met Microsoft’s objectives while providing a valuable and enjoyable experience for users

This is an image of a gamification marketing activation which Takeaway Reality has created with Microsoft. This image shows the matching game, which was a gamification marketing effort that has achieved great results.
This is an image of a gamification marketing activation which Takeaway Reality has created with Microsoft. This image shows the matching game, which was a gamification marketing effort that has achieved great results.
This is an image of a gamification marketing activation which Takeaway Reality has created with Microsoft. This image shows the matching game, which was a gamification marketing effort that has achieved great results.

The Development Process

Given the complexity of this project and the specific target audience—middle-aged women—we knew we needed a development process that was both rigorous and adaptive. To ensure that the game resonated with this demographic, we set up a testing group composed of middle-aged women who provided invaluable feedback throughout the development process. This group tested each iteration of the game, allowing us to refine the features, adjust the difficulty of the quizzes, and optimize the user interface based on real-world feedback. Their insights were crucial in helping us understand what worked and what didn’t, ensuring that the final product was perfectly tailored to the target audience. 

Working independently, our development team created all of the game’s infrastructure on Azure, Microsoft’s cloud computing platform. This decision was strategic, as it ensured that the game could be easily integrated into Microsoft’s existing systems and scaled according to demand. By building the infrastructure on Azure, we also ensured that the game was highly secure, reliable, and capable of handling large volumes of traffic without compromising performance. This integration with Azure not only aligned with Microsoft’s technological ecosystem but also provided a seamless experience for users. 

Throughout the project, we adhered to the SCRUM methodology, which allowed us to remain flexible and responsive to feedback. SCRUM’s iterative approach was particularly beneficial for this project, as it enabled us to quickly implement changes based on the feedback from our testing group and Microsoft’s marketing team. Over the course of the project, we went through more than 150 iterations, each one bringing us closer to the winning formula. These iterations included adjustments to the game’s mechanics, the difficulty of the quizzes, the integration of Microsoft 365 elements, and the overall user experience. 

The iterative nature of SCRUM also meant that we could continuously test and refine the game, ensuring that every aspect was optimized before the final release. This process of constant iteration and testing allowed us to identify and address potential issues early on, resulting in a smoother development process and a more polished final product. 

In the end, the combination of a well-planned development process, continuous testing, and the use of Gamification Marketing principles resulted in a highly successful campaign that achieved all of Microsoft’s objectives. The game was not only engaging and fun but also effective in promoting Microsoft Defender and educating users about cybersecurity. By integrating familiar Microsoft 365 elements and providing valuable educational content, we created an experience that resonated with the target audience and drove significant engagement. 

This project stands as a testament to the power of Gamification Marketing when applied thoughtfully and creatively. By understanding the needs of the target audience and leveraging the right technologies and methodologies, we were able to deliver a product that was both innovative and effective. The success of this campaign underscores the potential of gamification as a tool for marketing, education, and user engagement, and we look forward to applying these principles to future projects. 

Results

The results of our Gamification Marketing project for Microsoft were nothing short of extraordinary, surpassing all initial expectations. From the moment the experience launched, it became clear that we had created something truly special that resonated deeply with the target audience. The metrics speak for themselves, demonstrating the power of gamification in capturing user attention and driving engagement. 

One of the most impressive outcomes was the average time spent on the experience. Users engaged with the game for an average of 5 minutes and 2 seconds, an exceptional duration that highlights the game’s ability to hold the attention of its audience. In the fast-paced digital world, where attention spans are often fleeting, achieving this level of engagement was a significant accomplishment. Additionally, the game’s replay value was equally remarkable. On average, users replayed the game 1.91 times, indicating that the experience was not only enjoyable but also compelling enough to encourage repeat interactions. 

The click-through rate (CTR) further underscores the effectiveness of the campaign. With a CTR of 2.4%, the experience successfully drove user action, guiding them towards deeper engagement with Microsoft Defender and Microsoft 365 products. This high CTR reflects the seamless integration of educational content with gamified elements, making the experience both informative and persuasive. 

Microsoft was more than impressed with the results, and their positive feedback showcased the success of the campaign. The project’s mobile-first design and ease of use made it versatile and reusable, extending its value beyond the initial launch. Due to its popularity, the experience was quickly adapted for a partnership with Best Buy to promote Microsoft 365, further expanding its reach and impact. The success of this collaboration was so significant that it solidified our role as a long-term supplier for Microsoft, leading to the development of additional games and experiences within their ecosystem. 

The versatility and reusability of the app, combined with its impressive results, have made it a standout success within Microsoft. The praise it received internally has led to plans for wider deployment across various marketing initiatives, ensuring that the benefits of this Gamification Marketing strategy will continue to be felt throughout the organization. 
 
The success can also be easily shown in the reviews that our clients from Microsoft gave us, which you can view here. 

In conclusion, the project was a resounding success on multiple fronts. Not only did it deliver exceptional engagement metrics, but it also strengthened our relationship with Microsoft, leading to further collaborations and expanding our reach into new partnerships like the one with Best Buy. The combination of creative design, strategic thinking, and effective use of Gamification Marketing has set a new standard for how brands can engage with their audiences in fun and meaningful ways. We are incredibly proud of the results and excited about the continued opportunities this project has created for our team and for Microsoft.

Frequently Asked Questions

Is there something related to this case study on your mind? Take a look at some of the questions we think might interest you!

What were the key results from the Microsoft Gamification Marketing campaign?

What were the key results from the Microsoft Gamification Marketing campaign?

What were the key results from the Microsoft Gamification Marketing campaign?

How did you ensure the Microsoft Gamification Marketing experience was both fun and educational?

How did you ensure the Microsoft Gamification Marketing experience was both fun and educational?

How did you ensure the Microsoft Gamification Marketing experience was both fun and educational?

What is Gamification Marketing, and how did it contribute to the success of the Microsoft campaign?

What is Gamification Marketing, and how did it contribute to the success of the Microsoft campaign?

What is Gamification Marketing, and how did it contribute to the success of the Microsoft campaign?

Can Gamification Marketing be tailored to specific target audiences, such as the middle-aged female demographic targeted in the Microsoft campaign?

Can Gamification Marketing be tailored to specific target audiences, such as the middle-aged female demographic targeted in the Microsoft campaign?

Can Gamification Marketing be tailored to specific target audiences, such as the middle-aged female demographic targeted in the Microsoft campaign?

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This shape symbolizes the effectiveness of VR development, AR development and metaverse development by the takeaway realirty team
This shape symbolizes the effectiveness of VR development, AR development and metaverse development by the takeaway realirty team
This shape symbolizes the effectiveness of VR development, AR development and metaverse development by the takeaway realirty team
This shape symbolizes the effectiveness of VR development, AR development and metaverse development by the takeaway realirty team
This shape symbolizes the effectiveness of VR development, AR development and metaverse development by the takeaway realirty team
This shape symbolizes the effectiveness of VR development, AR development and metaverse development by the takeaway realirty team